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-
- T H E C O N T I N U I N G A D V E N T U R E S O F
- . ∙ ∙ ∙. ∙ ∙ ∙ ∙
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- . . . .
- . . version 3.31
- by
- Edward D. Collins
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ INTRODUCTION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- This program is sort of a compliment to my CONTINUING ADVENTURES OF
- CYBERBOX game. If you're reading these words and have never seen
- this game, you will probably be at a loss as to what this program is
- all about.
-
- Basically, this program makes it about as easy as possible to create
- rooms for "The Continuing Adventures of CyberBox."
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HARDWARE REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- ■ A 286 (or better) processor.
- ■ A VGA graphics card and color monitor.
- ■ Some creativity!
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ PROGRAM FILES ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- Files that CA-EDIT.EXE requires
- ───────────────────────────────
- ■ CURSR-01.DAT - the cursor-image data file
- ■ BOXES-01.DAT - the box-image data file
- ■ CA-EDIT.TXT - this documentation file
-
- Note: With some of these later versions, as I've continued
- to add features, some people have reported having problems
- loading the program into memory. If you are having such
- difficulties, try loading the program WITHOUT the
- documentation file by using the "no-doc" command-line switch.
- For example...
-
- ca-edit no-doc
-
- will bypass loading the entire doc file and free up almost
- 50K of conventional memory.
-
-
- Other Files Used
- ────────────────
- ■ CA-CYBER.CFG - the configuration file
- ■ V*.DAT - room-volume files
-
- The configuration file is not required to run the program.
- However, if this file is located in the current directory,
- the program will read it and use the values stored there
- for the cursor speed, text color, cursor-image file,
- box-image file, etc.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ LOADING THE PROGRAM ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- To run the program from the DOS prompt, simply type "ca-edit" or
- "ca-edit no-doc". The second option bypasses loading the doc file.
-
- This program can also be run from Microsoft's WINDOWS but I have
- noticed that when I do so on my system here at home, I see
- undesirable screen flickers during various times. If this occurs
- on your system, try running the program from a true DOS prompt.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HOW TO USE THIS EDITOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- After loading the program, you will find yourself presented with an
- empty room and the main menu which will appear at the bottom of the
- screen. The options available from the main menu are:
-
- LOAD VOLUME CHOOSE ROOM EDIT SAVE TO PLAY LOAD FROM SAVE TO
- FROM DISK TO EDIT ROOM MEMORY ROOM MEMORY DISK
-
-
- These options will be explained in detail below.
-
- Let's say that you've decided that you would like to try your hand at
- creating a brand new room. After the program loads you will
- automatically be placed in the LOAD VOLUME FROM DISK screen since you
- MUST select a room-volume file to edit. All the room-volumes that
- are present in the current directory will be displayed. You would
- select one of these if you wish to edit a room that already exists.
- In your case, since you would like to start a brand new volume you
- would choose the VOL-NEW room-volume.
-
- At this point you will automatically be placed in the CHOOSE ROOM TO
- EDIT screen. Use your cursor keys to highlight the desired room and
- hit ENTER. The room will automatically be displayed on the screen.
- In your case it will be empty so you will not see any boxes inside.
-
- Now select the EDIT ROOM option. A shimmering box will appear in the
- middle of the screen. This is your editing cursor. Use the arrow
- keys on your PC keyboard to move this cursor to any of the 247
- possible "squares" in the room. After doing so, simply hit the
- appropriate function key to place whatever box you want at this
- location.
-
- Continue placing boxes in this manner, at whatever location you wish.
-
- After creating a room or a even partial room, you may wish to "test"
- what you have created so far, to see how it will work in an actual
- game. Hit the ESCAPE key to exit back to the main menu. Now, before
- choosing the PLAY ROOM selection, SAVE THIS SCREEN, either to memory
- (usually) or to disk. After saving the screen, you can now select
- the PLAY ROOM option and play the game as you normally would.
-
- After you have finished playing the room and generally trying out
- what you have created so far, exit back to the main menu. You will
- then wish to reload this room. If you saved it to memory, then
- simply select the LOAD FROM MEMORY selection and select the memory
- slot in which you saved it to prior to playing.
-
- Notice that order of the first five menu choices is the order that
- you will generally use.
-
- So a typical editing session might go something like this:
-
- Load the room-volume that you wish
- Select the room in this room-volume that you wish to work on
- Enter the EDIT ROOM mode and start creating/editing your room
- Exit back to the main menu and SAVE this room in MEMORY
- (say for example, memory location 1)
- Enter the PLAY ROOM mode and try your room out
- Exit back to the main menu and recall (LOAD) this memory location
-
- Then you will probably...
-
- Re-enter the EDIT ROOM mode and continue working on it
- Exit back to the main menu and again SAVE this room in MEMORY
- (If several changes have been made since the last save, I
- like to save it to a different memory location. However if
- I've only made a small change or two, I simply overwrite my
- last memory location.)
- Again enter the PLAY ROOM mode and try your room out.
-
- So basically it's edit-save-play-load, edit-save-play-load, for the
- duration of the session. EDIT the room, SAVE this design, PLAY and
- try out this design, and then reLOAD it to continue working on it.
-
- When you have finished creating your room or are simply finished
- working on it for this session, you will then probably wish to save
- it to disk. To do so, simply choose the final option on the main
- menu titled SAVE TO DISK.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ MENU KEYS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- LOAD VOLUME FROM DISK
- ─────────────────────
- This option, when the program first loads, is selected for you
- automatically. In fact you cannot even exit this screen until you
- DO choose a room-volume file that you wish to work on. However,
- later during the session if you wish to enter this screen to load a
- different room-volume, and then change your mind, the ESCAPE key will
- exit without loading a new volume.
-
- Simply use your left and right cursor keys to select the room-volume
- that you wish to work on and then hit the ENTER key.
-
-
- CHOOSE ROOM TO EDIT
- ───────────────────
- This selection too, is automatically chosen for you when you first
- run the program. While inside this screen, simply use your up and
- down cursor keys to select the room that you wish to edit and hit the
- ENTER key
-
-
- EDIT ROOM
- ─────────
- While you are in this mode, the four arrow keys will move the
- editing cursor around the screen. The listed function keys will
- place the appropriate box on the screen. Hit ENTER to toggle the
- function key boxes.
-
- For convenience, the spacebar will place the LAST box that the
- cursor surrounded. This comes in VERY handy, so it is wise to make
- a mental note of this.
-
- Also for convenience, any of the bottom keys on your keyboard (z, x,
- c, v, b, n, or m) will CLEAR the selected box!
-
- While you are in the edit mode, there are several ALT-key
- combinations which you may wish to use:
-
- ■ ALT-L - shifts every box on the screen one square LEFT.
- ■ ALT-R - shifts every box on the screen one square RIGHT.
- ■ ALT-U - shifts every box on the screen one square UP.
- ■ ALT-D - shifts every box on the screen one square DOWN.
- ■ ALT-C - clears the entire screen.
-
-
- SAVE TO MEMORY
- ──────────────
- This selection will save the room, as it currently looks on the
- screen, to memory. A prompt will come up asking which memory
- location (or which memory SLOT, if you prefer) that you wish to save
- this room to. At any time you can have three rooms saved in memory,
- whether they are different rooms, the same rooms, partial rooms, etc.
-
-
- PLAY ROOM
- ─────────
- This selection enters the PLAY ROOM mode where you can actually play
- or solve a room that you have created. While in the PLAY ROOM mode,
- you can...
-
- hit "T" for <T>AKEBACK, just like in the actual game.
- hit "R" to <R>etry this room. Hitting "R" will set the
- room back to the way it looked when the move count
- was last at zero.
-
- Before you are allowed to enter the PLAY ROOM mode, you must have
- placed a cursor somewhere on the screen. (A room is not valid unless
- a single cursor is present somewhere!)
-
-
- LOAD FROM MEMORY
- ────────────────
- This selection will load the room that is currently stored in the
- memory location that you specify.
-
-
- SAVE TO DISK
- ────────────
- This selection will save the room, as it currently looks on the
- screen, to disk. It will save it within the room-volume that is
- currently loaded. A confirmation prompt will appear showing you
- which room-volume and which room withing the room-volume, will be
- overwritten.
-
-
-
- Although not listed on the main menu (there wasn't enough room)
- there are two other valid options:
-
-
- Read the <D>ocumentation file
- ──────────────────────────────
- If you have not exercised the option of bypassing the documentation
- file with the "no-doc" command-line switch, this option will pull
- up this file that you are now reading.
-
-
- ESCape
- ──────
- Hitting the ESCAPE key will exit back to DOS after the customary
- confirmation prompt.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ COMMAND-LINE PARAMETERS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
- ca-edit no-doc
-
- will bypass loading this entire doc file and free up almost
- 50K of conventional memory.
-
-
- ca-edit no-interrupt
-
- will bypass the CALL INTERRUPT logic that I'm using to draw some
- of my fonts. You may wish to try this if you're experiencing
- problems in the LOAD VOLUME FROM DISK screen or the CHOOSE ROOM
- TO EDIT screen.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ BUG REPORTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- If you feel that the program can use improvements in any area, or
- more importantly, if you find any programming bugs, I would
- appreciate it very much if you would let me know. With a program of
- this size and complexity, there is always the possiblilty for an
- error or two. I apologize in advance if there ARE any bugs.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ REGISTRATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- None! This program is free.
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ MISCELLANEOUS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- You will note that when playing THE CONTINUING ADVENTURES OF
- CYBERBOX, the author's name whose designed each room is displayed
- vertically on the right hand side of the screen. If you send me a
- room that YOU yourself design, please let me know how you want YOUR
- name to be displayed.
-
- This program was written and compiled using Spectra Publishing's
- PowerBASIC, version 3.00c.
-
- I've tested this program on as many different types of systems as I
- could, and I've experienced no problems. If it doesn't work on YOUR
- system, I'd be interested in knowing what type of setup you have.
- (The name of the VGA graphics card, monitor, operating system, etc.)
-
- Once again, I'd like to thank Doug Beeferman, who wrote the original
- CyberBox game. Obviously if it weren't for him, I never would have
- written my game or this room editor program.
-
- I'd like to thank the following people for helping me test this
- editor before releasing it to the public:
-
- Version 3.00
- Petr Simon of the Czech Republic
- Mike McKee of Webster City, Iowa
-
- Version 1.00 -
- Bill Collins of Durango, Colorado
- Kelly Collins of Santa Ana, California
-
-
- Happy CyberBoxing! And drop me a line! I really would like to hear
- your comments. Direct all correspondence to the following address.
-
-
- ┌──────────────────────────────────┐
- │ Edward D. Collins │
- │ 151 East First Street #315 │
- │ Mesa, Arizona │
- │ USA 85201-6769 │
- └──────────────────────────────────┘
-
-
- Edward D. Collins
- ecollins@inficad.com
- June 26, 1997
-
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ REVISIONS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
- └──────────────────────────────────────────────────────────────────┘
-
- Updates in Version 3.31
- ───────────────────────
- ■ Changed the program to conform with the changes that I made
- in "The Continuing Adventures..." in regards to the new
- naming convention of the room-volume data files.
-
-
-
- Updates in Version 3.23
- ───────────────────────
- ■ Added the new 'no-interrupt' command-line switch for any
- users who may be experiencing problems in the LOAD VOLUME FROM
- DISK screen as well as the CHOOSE ROOM TO EDIT screen.
-
- ■ Corrected a minor bug in the <R>etry logic in regards to
- resetting the room back to the way that it was.
-
- ■ Corrected a minor glitch in the way the room is redraw after
- exiting the documentation file.
-
-
-
-
- Updates in Version 3.11
- ───────────────────────
- ■ Changed the program to conform with the changes that I made
- in "The Continuing Adventures..." in regards to the new
- format for the room-volume data files.
-
-
-
- Updates in Version 3.00
- ───────────────────────
-
- ■ Changed the format of the program so that now it loads an entire
- room-volume file and allows the user to edit any of the rooms
- within this file, rather than simply loading a single room at a
- time.
-
- ■ Added the <T>ake Back feature, while play testing a room.
-
- ■ Added the <R>etry feature, while play testing a room.
-
- ■ Changed the title screen (slightly).
-
- ■ Fixed the SAVE TO MEMORY feature that it now correctly saves
- the number of moves currently used at the time of that save.
-
- ■ Added the "no-doc" command line switch which operates
- identically to the same switch in "The Continuing Adventures..."
-
- ■ Added the two new SELECTORS to the fourth 'boxes toggle' switch
- in the EDIT ROOM mode.
-
-
-
- Updates in Version 2.00
- ───────────────────────
-
- ■ Changed the program to conform with the changes that I made
- in "The Continuing Adventures..." in regards to the new
- box-image data files and the new cursor-image data files
- format.
-
- ■ Slightly changed the format of the room files to more closely
- match the format used by the actual game.
-
-
-
-
-
-
- T H E C O N T I N U I N G A D V E N T U R E S O F
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- ( Documentation Version 3.31a )
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- The Continuing Adventures of CyberBox
- is Copyright (c) 1997 by Edward D. Collins
- All Rights Reserved
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